![]() Fiefs also have finer controls that can drastically change the size and composition of their militia. ![]() Rights come from Peerage and Titles, which are separate topics on their own.Īdditional fief factors for loyalty, prosperity, food, security, and so on - this even includes Banner King's own Cultural Assimilation factor, which on its own is more elaborate than standalone culture changing mods (DynaCulture and so on). The Rights system - not everyone can create armies now, you need to earn the right to get companions to form parties. Just a couple of major features off the top of my head: No other mod for Bannerlord has even come close as far as I can tell. There are a lot of great mods out there that appeal to the masses, and I think Banner Kings is pretty subjective and won't appeal to as many as some other mods.īut I must commend the mod team for having the ambition to change the game as much as Banner Kings does. ![]() I'll go with the one that I think deserves mention the most: Banner Kings
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